In the upcoming Zeta r23 update, non-replacer player voices can now be added to MGSV:TPP. They work much like outfits in that they’re applied when they meet the criteria: player type, parts type, camo type, head equip, etc. To demonstrate this, the MGS...
Continue readingdouble_arrowIn the upcoming Zeta r23 update, non-replacer uniforms and head equipment can be added to MGSV:TPP. This is done through a custom equipment system that processes additional entries beyond item limits. Non-replacer buddy equipment is also coming along b...
Continue readingdouble_arrowExperimenting with custom cassette tapes in MGSVTPP. I’m implementing these in mind for custom missions and side-ops, as pick-ups and rewards when completing them.
Continue readingdouble_arrowA week ago, I started work on an official website for Zeta by migrating tweets to a dev blog. There was a feature planned that required me to get permission from Nexusmods to pursue. As an alternative, they created a custom tag for Zeta mods and offere...
Continue readingdouble_arrowIn Zeta r23, modders will be able to add their own custom emblems to MGSV. On another note, I’ve been working on a major update for SnakeBite Mod Manager for most of this month, and I can’t wait to share it with you all.
Continue readingdouble_arrowI had mod previews lined up to be published, but after some changes, I thought it would better to remake them. A small snippet of a video editing experiment. Shout out to the entire community at Modders’ Heaven. There are still improvements to be made,...
Continue readingdouble_arrowWhen Zeta r23 is released, I will also be publishing multiple mods I’ve held onto since they were finished. While I wanted them out sooner, I’m glad that I waited until I investigated the more severe asset issues. This resulted in a much needed change ...
Continue readingdouble_arrowIt was 2 years ago today when Zeta was released.
Continue readingdouble_arrowAn upcoming update for the Zeta version of noShigu’s MGS4 Big Boss mod for MGSV: TPP. Rigged face bones, added missing mouth geometry, repacked and separated textures to fix possible conflicts.
Continue readingdouble_arrowGunship Ammo Types, another Zeta mod collaboration with Amars464, has been released. Lets Player and NPC gunships use new ammo types: Tranquilizer, Rubber, Shock, and Fire Rounds. I implemented the system to swap ammo types and fixed custom damage valu...
Continue readingdouble_arrowGot more work done on chaff grenades, as well as other things, for MGSV.
Continue readingdouble_arrowWhile experimenting with non-replacer throwables, I tried my hand at modding in chaff grenades. It’s still heavily WIP, though after the release of my current projects ( Zeta r23, Uncle Jimbo’s Gun Pack ), I’ll be working mostly on the non-replacer equ...
Continue readingdouble_arrowHelping Amars464 with their Zeta port of Handheld Distraction, a MGSV mod that replaces magazines with the Tiger handheld of Snake’s Revenge! I was able to repack its assets without replacing any. It’s possible to add non-replacer throwable items and w...
Continue readingdouble_arrowAs some of you know, Zeta’s development not only covers the framework itself, but almost all of the ports available right now. I’ve personally ported many mods as a way to improve how Zeta handles modded assets. I’ve done this so I could accomplish wha...
Continue readingdouble_arrowSmall Dev Update. While working on the next release for Zeta and IHHook, I also implemented support for other languages. I apologize if the translations aren’t accurate. I hope to find translators who’d like to help me with that. Expect more updates in...
Continue readingdouble_arrowAfter a year of development, Zeta is nearing official release! Many massive improvements have been made. It has support for all kinds of MGSV mods, including weapons, items, vehicles, custom player models, buddies, missions, and cutscenes.
Continue readingdouble_arrowWeekly progress report for Zeta: Ported JacobBillington’s MGS 3/4 Classic Iron Sights. Added options that adjust the ironsight distance as well as toggle between MGSV and MGS3/4 ironsight modes.
Continue readingdouble_arrowWeekly progress report for Zeta: Ported all versions of TheRuda’s Alternate CQC and merged them into one. I also added an options menu that lets players change their CQC setting.
Continue readingdouble_arrowA video update for TppMods: Content for buddy equipment in #MGSV can be reloaded and swapped in-game.
Continue readingdouble_arrowA video update for TppMods: Content for buddies in MGSV can be reloaded and swapped to allow for more mods.
Continue readingdouble_arrowHere’s a work-in-progress disguise system I’ve created using TppMods.
Continue readingdouble_arrowA video update for TppMods: Content for playable characters in MGSV can be reloaded and swapped to allow for more mods.
Continue readingdouble_arrowA video update for TppMods, an Infinite Heaven addon. Here's a port of JimLafleur14's XM177e2 and variants in action.
Continue readingdouble_arrowAdded a menu for MGSV that changes Extra High graphic settings in-game. TppMods has functions that allows mods to have their own menus. If you’d like your mod to have it’s own settings, this will make it easier. Separate video of the menu for clarity.
Continue readingdouble_arrowI’m making an Infinite Heaven addon that expands modding capabilities for MGSV. Taking advantage of IH’s module system, more changes can be made to in-game lua files through a single lua file. Mods that once conflicted with each other can be installed.
Continue readingdouble_arrowTppMods menu is almost done. Added some of the experimental features in the TppMods settings. The menu is a part of an Infinite Heaven module I’m working on.
Continue readingdouble_arrow