It is an Infinite Heaven module that is both an in-game mod manager and modding framework for Metal Gear Solid V: The Phantom Pain. It grants greater control over how the game handles assets, such as LUA scripts, models, and textures. Because of this, mods no longer conflict with one another as their assets are kept separate entirely. Players can switch, toggle their favorite mods without installing/uninstalling it with SnakeBite Mod Manager. Modders can alter anything they want from within a Zeta module.
Configure all of your mods in-game! You can toggle them, change their settings as well as their load order.
Using several new LUA functions, you can easily make the modifications you want without overwriting game files.
Mods no longer conflict with one another! They can have their own unique assets without replacing vanilla content
Playable characters, vehicles, buddies, soldiers, missions, weapons, items, camos, LUA scripts, and more!
Non-IH mods can be loaded by Zeta and used alongside other mods.
Obtain outfits from soldiers out in the field and disguise yourself!
Let's you play as Sam Fisher without the curves
The weapon mod that started it all. Remade from the ground up for ZETA.
Includes vehicle mods such as Road Rage, Pimp my Soviet Vehicle, and the Olive Camo Pack! Will be uploading more vehicle ports of Laughing Wallabi's in the future!
Adds the AK-12 to MGSV, comes with a sight, laser and a lvl 3 suppressor!
Adds the iconic Tsunami Rasetsu from Cyberpunk 2077: Phantom liberty, works like the FOB only railguns but you can use it outside FOBs
Adds the legendary SCAR-L to tpp, more specifically, the "Contract Wars" build from Escape From Tarkov
An immersive camo overhaul that's semi-balanced. Inspired by Camo Consistency. Supports Legacy and Zeta setups.
Convert Barkov TB into a Fulton Gun
A rather amateur re-creation of the rifle carried by The Boss, the Mother Of Special Forces. Due to its infinity symbol shaped magazine the gun does not run out of bullets.
Adds a Fulton Gun to the game. Now you can have a silenced barrel attachment that can fulton enemies from a distance!
Choking enemies puts them to sleep instead of knocking them out. Can easily be toggled using the Zeta Menu.
In the upcoming Zeta r23 update, non-replacer player voices can now be added to MGSV:TPP. They work much like outfits in that they’re applied when they meet the criteria: player type, parts type, camo type, head equip, etc. To demonstrate this, the MGS...
Continue readingdouble_arrowIn the upcoming Zeta r23 update, non-replacer uniforms and head equipment can be added to MGSV:TPP. This is done through a custom equipment system that processes additional entries beyond item limits. Non-replacer buddy equipment is also coming along b...
Continue readingdouble_arrowExperimenting with custom cassette tapes in MGSVTPP. I’m implementing these in mind for custom missions and side-ops, as pick-ups and rewards when completing them.
Continue readingdouble_arrowA week ago, I started work on an official website for Zeta by migrating tweets to a dev blog. There was a feature planned that required me to get permission from Nexusmods to pursue. As an alternative, they created a custom tag for Zeta mods and offere...
Continue readingdouble_arrowIn Zeta r23, modders will be able to add their own custom emblems to MGSV. On another note, I’ve been working on a major update for SnakeBite Mod Manager for most of this month, and I can’t wait to share it with you all.
Continue readingdouble_arrowI had mod previews lined up to be published, but after some changes, I thought it would better to remake them. A small snippet of a video editing experiment. Shout out to the entire community at Modders’ Heaven. There are still improvements to be made,...
Continue readingdouble_arrow